Pitch:
Embody an edgy skeleton who wish to live in peace in a cavern of crystals and beauty, only problem, he's not alone... Dive into a new adventure where monsters smile in anticipation to eat your bones, will you be able to get your way to the end...

What did I do:
In this video game, I made the Level design of the most part of the game (more than 30 levels)
Also I helped with game balancing.

More information:
A Tale of a Forgotten is a Mobile Project made during four weeks.
The game is a 2D turn-based roguelike game
The game is a 2D turn-based roguelike game
The player has limited movements (with which he can move and play a card) and have to use strategy to manage to kill the monsters of the board.